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Devlog
Reflection on my first solo game
January 27, 2021
by
Blake Gilroy
I'm approaching a full year (in March!) of being in pandemic mode - I haven't seen the in-person face of my friends since that time. We haven't strayed further than a walk from the house for grocerie...
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Game Updated! (version 1.0.3, so fancy)
November 20, 2020
by
Blake Gilroy
#Update, #New Content, #Bug Fixes
Welcome to Read Play Game's fancy 1.0.3 update! It started off as a simple bug investigation and fix and naturally I went and added new things and found more bugs, sooooo on with the list! This is all...
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Full Version Available!
November 16, 2020
by
Blake Gilroy
#Release, #Full Version, #Excited
Welcome to my most important Dev Log to date! Today I've flipped the digital switch and made Read Play Game publicly available, a taste of the game is still available in the demo but now the Full Ve...
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Demo Update: So Close but So Far!
October 14, 2020
by
Blake Gilroy
#Demo
Hello hello! Welcome to a Read Play Game (Demo) update! I've been working away at getting a PC Standalone non-Demo of the game going, one of my quirky goals is to have a limited interplay between the...
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Demo Update: Post Story Quest-Summary
October 05, 2020
by
Blake Gilroy
#demo
Hello! Thank you for reading my dev log! Earlier this morning I was cranking away at new content for the non-demo version of the game and had inspiration both from demo feedback and my repeated play-t...
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Tiny Demo Update
September 28, 2020
by
Blake Gilroy
#Update
Adding a Protagonist and additional opponents to the "Full Release" I've decided to pull over some tweaking to the Demo! Royal's special Combat Ability now restores double the Energy (now 4 un-modifie...
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Demo Update! Character Inspection
September 16, 2020
by
Blake Gilroy
I've been making steady progress on the non-demo stand-alone version, and it reached a point of complexity (of things to collect, keep track of, etc.) that I decided to build out an inspection featur...
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Demo Update Log
September 11, 2020
by
Blake Gilroy
#Changelog, #Demo
Thanks to some amazing feedback (and consequently me bumping into more things while reproducing reported issues) I have a new update available! Bug fix where Meat Vendor Blood Cost was scaling, high e...
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First big demo update: Cloud Saving!
September 09, 2020
by
Blake Gilroy
#cloud-saving
It's a habit of mine to tackle the most unknown things first - in this case, I knew I wanted some kind of cross-platform/device saved state, but had no idea how I'd be going about it. I did have sever...
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Inaugural (demo) upload!
September 02, 2020
by
Blake Gilroy
Hello hello! This is my first devlog and first solo game uploaded... anywhere! That game is currently a Demo, what I hope can bring a taste of things to come as I continue to create what should feel l...
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